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Game-based digital learning. Playing to teach

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ERASMUS+2023-ES02-KA210-ADU-000174J66

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The project 

The project is of great importance because it provides adults with a new methodology
to generate continuous learning. The fruits of this learning will then be spendable in

the labour market, combating long-term unemployment.

 

We believe that the introduction of new pedagogical methodologies in the teaching-learning process, such as gamification,  will contribute to the acquisition of new knowledge about certain educational contents in adults. 
 

"To teach is to learn twice"

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