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RESULTS

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The following modules provide an overview on the concept of gamification. Through them you will be able to explore how game-based techniques and digital tools can be harnessed to enhance motivation, engagement, and learning outcomes for adult learners.

Read it in..

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Methodologies for the specific target groups

The methodologies of GAMES4YOU have been created to facilitate the effective use of each module of the e-toolkit, which are designed to assist adult educators in enhancing the learning experience through gamification and innovative techniques. Each methodology represents an adaptation of a general e-toolkit, tailored to meet the specific needs and challenges of different target groups.
 

Each methodology includes additional content, practical examples, recommended digital tools, case studies, best practices, and specific activities for the specific target group. The methodology ensures greater accessibility for different groups of adult learners.
 

The objectives of these methodologies:

- Educators will be better equipped to create engaging and effective teaching and learning experiences using the customised e-tool.

- Enhance digital skills. The inclusion of digital tools and resources will encourage both educators and adult learners to develop and improve their digital skills.

- Train educators in innovative teaching methods.

- Dissemination of good practices.

- The methodology produced will contribute to the long-term sustainability of gamified adult education.

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METHODOLOGY
for unemployed adults

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METHODOLOGY
for adults with disabilities

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METHODOLOGY
for adults in prison

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METHODOLOGY
for mixed groups based on intergenerational relationships

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Games4You​

ERASMUS+2023-2KA210-ADU-000174566

©2024 por Games4You. 

The  product  developed  here  as  part  of  the  Erasmus+  project  "Games4You ERASMUS+2023-2KA210-ADU-000174566"  was developed with the support of the European Commission and reflects exclusively the opinion of the author. The European Commission is not responsible for the content of the documents

The publication obtains the Creative Commons Licence CC BY- NC SA.

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This license allows you to distribute, remix, improve and build on the work, but only non-commercially. When using the work as well as extracts from this must

1.be mentioned the source and a link to the license must be given and possible changes have to be mentioned. The copyrights remain with the authors of the documents.

2.the work may not be used for commercial purposes.

3.If you recompose, convert or build upon the work, your contributions must be published under the same license as the original. Disclaimer

Funded by the European Union. Views and opinions expressed are however those of the author(s) only and do not necessarily reflect those of the European Union or the European Education and Culture Executive Agency (EACEA). Neither the European Union nor EACEA can be held responsible for them.

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