top of page
Buscar

Gamification as a Tool for Social Inclusion in Adult Lifelong Learning

  • Foto del escritor: Ricardo Reyes Rodriguez
    Ricardo Reyes Rodriguez
  • 10 feb
  • 2 Min. de lectura

It’s well known that older adults struggle a little bit more when learning new things, could be because their age or the world has change too fast and they feel left behind. For whatever reason, they sit quietly, listen, and avoid speaking too much. Its not because they are not interested, but because past experiences taught them to stay in the background. For some elderly, education just feels not necessary anymore, so this discourages them to even try.


In adult learning, this is something usually happens, lucky for them this is where gamification starts to make a difference not by turning learning into a game, but by changing how it feels.

When someone starts learning and just feels way too serious or demanding, people tend to dissociate. But when activities feel lighter and more approachable, something changes, makes you focus and even have fun while learning.


Gamified experiences reduce pressure, because there´s room to try, make mistakes, and keep trying without fear of being judged. Participation and interaction of people happens more naturally, you gain more confidence, and that’s why gamification works.



As adults start engaging their activities, the process of learning becomes more appealing for them. Shared challenges and simple group activities help learners in this case adults to connect with each other, being surrounded with people their age makes the mood shifts and the process learning gets easier. Instead of competing, they collaborate, feel included. For adults who have felt excluded from education whether because of unemployment, migration, or past failures this sense of belonging can be especially powerful.


What really does gamification make these experiences different and meaningful is when the process of learning connects to their context in real life. Stories and situations that feel familiar help learners see the value of what they are doing.


Basically, the process of learning feels abstract or distant, makes it useful, relevant and possible…

At first progress doesn’t need to be huge, sometimes it’s just showing up and make the best out of it, by being open minded with a great attitude, this will make the learning process way smoother. Gamification helps make these small steps visible to encourage them to keep trying.

At last lifelong learning is not about going back to school as it was before, it’s about creating spaces where adults feel welcome to return and stay.


Gamification helps create those spaces by making learning more human, more inclusive, and more supportive.

And often, that is all it takes to bring people back to learning…

 
 
 

Comentarios


Games4You

ERASMUS+2023-2KA210-ADU-000174566

©2024 por Games4You. 

The  product  developed  here  as  part  of  the  Erasmus+  project  "Games4You ERASMUS+2023-2KA210-ADU-000174566"  was developed with the support of the European Commission and reflects exclusively the opinion of the author. The European Commission is not responsible for the content of the documents

The publication obtains the Creative Commons Licence CC BY- NC SA.

unnamed (2).png

This license allows you to distribute, remix, improve and build on the work, but only non-commercially. When using the work as well as extracts from this must

1.be mentioned the source and a link to the license must be given and possible changes have to be mentioned. The copyrights remain with the authors of the documents.

2.the work may not be used for commercial purposes.

3.If you recompose, convert or build upon the work, your contributions must be published under the same license as the original. Disclaimer

Funded by the European Union. Views and opinions expressed are however those of the author(s) only and do not necessarily reflect those of the European Union or the European Education and Culture Executive Agency (EACEA). Neither the European Union nor EACEA can be held responsible for them.

bottom of page